from core.basehandler import BaseHandler
from core.room import Room
from core.support import set_cutscene, get_game
from core.action import Action
from items.food import Food

class EnterPantry(Room):
    def __init__(self, room_id):
        Room.__init__(self, room_id)    # do basic initialization for every room
        
        #add inventory items
        self.add_item(Food())
        
        # build list of actions
        self.add_action(Exit)
    
    
    def get_description(self):
        desc = '''You are inside the pantry. There are open, ransacked cabinets, potato chips, peanut butter, and candy bars spilled all over the floor. It looks like someone left in a hurry.'''
        return desc
    
    def get_image(self):
        return 'basement.jpg'
    
    # report whether this room is illuminated
    # which can happen if the room or player has a lit lamp
    def is_illuminated(self):
        
        game = get_game()
        
        # is there a lit lamp in the room itself?
        if 'lamp' in self.inventory:
            if self.inventory['lamp'].is_lit:
                return True
        
        # does the player have a lit lamp?
        player = game.get_player()
        if 'lamp' in player.inventory:
            if player.inventory['lamp'].is_lit:
                return True
                
        # if we get here, the lamp is not lit
        return False

class PantryHandler(BaseHandler):
    
    # return class to use to create a new instance of this room
    def get_room_class(self):
        return EnterPantry

# define actions for this room

class Exit(Action):
    def __init__(self):
        Action.__init__(self, "Exit")    # do basic initialization for every action
    
    # return description of action (used in label on webpage)
    def get_description(self):
        return "Exit"
    
    # return id of room to enter when action is complete
    def get_destination(self):
        return 'startingpoint'
    
    # return http method to use when user clicks on this action
    # use "get" if just moving to another room.  if changing something
    # like the state of an inventory item or room then use "post"
    def get_method(self):
        return "get"
